Spells

Spells Tier List

Community consensus on every magic spell in One More Delve.

Last updated:

The spell tier list is relatively simple because magic as a category already performs at S-tier in One More Delve. Within magic, there are distinctions based on playstyle, dungeon level, and co-op versus solo play.

S Tier: Fire & Lightning

Both fire and lightning are S-tier options. The choice between them is personal preference rather than objective power.

Fire Spells

  • Higher sustained damage output
  • Better for extended encounters
  • Effective against groups when enemies are clustered

Lightning Spells

  • Higher burst damage per cast
  • Better for opening boss fights with maximum burst
  • Slightly higher mana efficiency for burst scenarios

A Tier: New Spells (Dungeon Level 4)

The two new spells added in the May 2026 Dungeon Level 4 update are still being evaluated by the community. Early impressions suggest they offer meaningful variety but have not displaced fire or lightning as the go-to choices. Assessment will be updated as community data accumulates.

Why Magic Is the Top Combat Style

Unlike melee, which requires physical swing quality and suffers from collision phasing, magic is consistent. Point, push, damage. There is no RNG on hit registration beyond mana availability. This consistency is why magic is rated above melee for new players and for players who want reliable dungeon clears.

See the Magic Build Guide and Spells Hub.

FAQ

Frequently Asked Questions

Quick answers to the most common questions about One More Delve.

Is fire or lightning better for solo play?

For solo play, lightning's higher burst is generally more valuable because you often need to eliminate threats quickly without backup. Fire is equally viable — the difference is marginal.

Are the new Dungeon 4 spells worth using?

The community is still gathering data. Early impressions from Steam reviews suggest they are fun alternatives but do not fundamentally change the magic meta.