Dungeons & Exploration
Five procedurally-generated dungeon levels, loot tables, and how to navigate when there is no map.
One More Delve features five procedurally generated dungeon levels. Each dungeon increases in difficulty, enemy variety, and loot quality. Unlike some dungeon crawlers, there is no in-game map — navigation is entirely through physical exploration.
The Five Dungeons
Dungeon Level 1
The starting dungeon. Enemies are relatively simple, health pools are manageable, and the layout is straightforward. Introduces core mechanics including combat, mining crystals, and the loot system.
Dungeon Level 2
Increased enemy variety. New enemy types with faster attack patterns. Slightly larger dungeon layouts.
Dungeon Level 3
Introduces the first meaningful difficulty spike. Enemy health noticeably increased. The Dungeon Level 4 update added a new armor set to Dungeon 3 alongside increased enemy health.
Dungeon Level 4
Major content update dungeon. Added 2 new bosses, 5 new regular enemy types, and 10 new weapons. The difficulty jump from Level 3 to Level 4 is the largest in the Early Access period.
Dungeon Level 5 (1.0 Release)
The headline feature of the 1.0 release. First dungeon with selectable difficulty settings. New Flintlock pistol weapon class introduced alongside new clothing and weapon model skins.
No Map — How to Navigate
The most common beginner complaint: there is no in-game map. You must explore physically. Tips:
- Each room has visual markers — glowing crystals, destroyed pillars, enemy density — that help orient you.
- Some rooms have dead ends that loop back; this is normal dungeon design.
- In co-op, assign one player to scout ahead while others hold a known position.
Loot Tables
See the Loot Tables page for a community-compiled breakdown of what each dungeon drops.
Frequently Asked Questions
Quick answers to the most common questions about One More Delve.
Is there a map in One More Delve?
No. There is no in-game map or mini-map. Navigation is entirely through physical exploration of the procedurally generated dungeon layouts. This is a deliberate design choice and a frequently cited area for improvement.
How many dungeon levels are there?
Five as of the 1.0 release. Level 5 was added with the July 2026 1.0 update and includes difficulty settings.
Do harder dungeons drop better loot?
Yes. Higher dungeon levels drop higher-tier blueprints and more rare materials. Dungeon 5 with high difficulty settings is the best source of endgame gear.