Reviews & Impressions
What critics and players are saying about One More Delve.
One More Delve launched in Early Access on April 27, 2026 and exited Early Access with a 1.0 release in July 2026. The game has received generally positive early reception, with particular praise for its physics-based combat and the achievement of a solo developer creating a polished VR experience.
Critical Consensus
What Reviewers Praise
Physics-Based Combat: The VR.org review called One More Delve ‘a physics-based co-op dungeon crawler’ that ‘nails’ the three-player co-op sweet spot. The combat is described as satisfying, with every slash, parry, and block feeling weighty.
Visual Style: Multiple reviewers note the striking cel-shaded art style that draws comparisons to World of Warcraft’s saturated fantasy aesthetic, with vibrant monster designs and visceral combat effects.
Solo Developer Achievement: The game was developed by a single student developer at ATVR. The scope and polish achieved by one person has been widely noted as impressive.
Co-op Fun: Fast Lawyer VR noted the game is significantly more fun with friends, and the natural role emergence in three-player groups creates compelling team dynamics.
What Reviewers Critique
In-Game Tutorial: The tutorial only explains basic movement and turning via message boards. It does not cover gear, crafting, or advanced combat. Fast Lawyer noted: ‘The tutorial was just basically board saying here’s you here’s how you move, here’s how you turn, but it wasn’t actually helpful in any other way.’
Collision Detection: XR Source noted that collision detection can be dodgy if you are too close to enemies, with weapons phasing through targets. The May 2026 hit registration update addressed this but it still occurs.
Bow Complexity: The bow’s manual nocking system is cumbersome. Fast Lawyer found himself defaulting to magic and melee because the bow felt impractical compared to other options.
Lack of Map: The absence of any in-game map was cited as a quality-of-life issue across multiple reviews.
Early Access Roughness: Placeholder textures in some dungeon tiles, limited enemy variety, and occasional networking issues were consistent Early Access criticisms that have been partially addressed in the 1.0 release.
Community Reception
On Steam, One More Delve holds a Mixed rating (67% positive from 31 reviews) as of July 2026, per UploadVR and Steam Community data. The game is generally well-received by players who enjoy VR dungeon crawlers, with main criticisms centered on the minimal tutorial and early collision quirks largely addressed in May–June patches.
The July 23, 2026 1.0 release with Dungeon 5, Flintlock pistols, and difficulty settings addressed the primary Early Access content concern.
See also: Controls, Builds, and How to Play One More Delve.
Frequently Asked Questions
Quick answers to the most common questions about One More Delve.
Is One More Delve worth buying in 2026?
For VR dungeon crawler fans, yes. At $13.99 (often discounted to $9.99), the game delivers solid physics-based combat and hours of content with friends. The 1.0 release with five dungeons represents reasonable value, though the game is still actively developing toward its full roadmap.
How does One More Delve compare to Dungeons of Eternity?
One More Delve offers a different aesthetic (cel-shaded vs realistic) and a three-player sweet spot versus Dungeons of Eternity's typical four-player setup. The physics-based combat is similarly satisfying. Community preference varies based on art style and platform.
Is the game too easy or too hard?
The 1.0 release added difficulty settings for Dungeon 5, giving players control over challenge. Early Access dungeons 1-3 are accessible for most players with appropriate gear. Dungeon 4 and 5 provide meaningful challenge for coordinated groups.